On both nodes a Focus button has been added to allow artists to quickly jump the NodeGraph to focus on the connected Broadcast/Receiver without having to manually navigate between the two. A Broadcast can be made to multiple Receivers, however a Receiver may only listen to one Broadcast. This can be done by either entering a new name into the Channel section of the Node Properties, or by selecting an existing communication Channel from the drop down list when more than one connection is available. In order to create a connection between a Teleport Broadcast and a Teleport Receiver node, artists will need to ensure that they are both communicating via the same Channel. Teleport Node Properties Communicating via Channels By default both parts of the Teleport node are coloured in a bright yellow for visibility, however an additional preference has been added ( Preferences > Node Graph > Default Category Colors) to allow the user to manipulate the individual colour of the Broadcast and Receiver nodes. These icons will update automatically when a connection has been made to ensure that it is always clear when a node is in use. The icons used on the Teleport Broadcast and Teleport Receiver node are state reactive. Any area of your NodeGraph can be plugged into the Input of a Teleport Broadcast node and connected to one or more Teleport Receiver nodes located across your network both at a root level as well as inside and out of nested Groups and Materials. Mari now ships with a Teleport node designed to help declutter your NodeGraph networks by transmitting data across hidden connections. Mari 5.0v3 Release Notes New Features Teleport Node
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